Player field manual // Gameplay

Probably Stolen Bargaining: Better Prices With Less Risk

Learn how to bargain in Probably Stolen, revise buying and selling offers, protect customer patience, and weigh the risks of blackmail and threats.

Updated

01

Improve the offer without pushing too far

To bargain for better prices in Probably Stolen, inspect the goods, open the negotiation control when available, and choose a lower buying offer or higher selling offer after checking its indicated consequences. Reduce the risk of losing the customer by revising your proposal before finalizing and stopping when their budget or patience makes another aggressive offer a poor bet.

02

Make and revise a buying or selling offer

  1. Inspect the merchandise with the magnifying glass before discussing price. Checking condition, seals and lettering helps you judge what you are buying rather than relying on the seller's description.
  2. Open the negotiation control in the customer interface when the conversation permits bargaining. This presents the available price offers and their indicated consequences; special supplier interactions may handle trading differently.
  3. Select a lower buying offer or higher selling offer that looks acceptable for this customer. Use the consequences shown beside the available choices to judge the proposal before committing to the deal.
  4. Check the bargain panel's reputation multiplier for the direction you are negotiating. Buying and selling have separate multipliers, so assess the effect attached to the current side of the trade.
  5. Revise the proposed deal if its consequences look too costly. Factor in the customer's spending constraints and limited patience instead of repeatedly selecting aggressive offers simply because the item seems valuable.
  6. Confirm the proposed deal once its price and consequences suit your goal. If preserving the interaction matters more than squeezing out another improvement, settle on an acceptable offer rather than pushing again.
03

Read budget, patience and reputation together

Customer budget affects whether an offer is accepted, alongside other factors. An expensive item does not remove the customer's spending constraints, and repeated aggressive offers can end the interaction. When keeping the customer matters, judge the whole proposed deal rather than focusing only on the improvement in price.

Faction reputation also contributes to bargaining outcomes, while the bargain panel shows the reputation multiplier for each trade direction. In the demo bargaining reference, reputation penalties double when your standing with the faction is already negative. That makes a risky negotiation especially expensive when you are trying to repair a damaged relationship.

04
05

Weigh blackmail and threats before choosing them

Blackmail and threatening dialogue become available according to the customer's situation and the information available about them. Use these actions only when the interaction offers them and you have a reason to accept the risk. Unsupported threats and failed blackmail can damage reputation or end the deal.

The reputation costs below apply to demo build 049-Rev3-L. Blackmail has a 60% base acceptance chance in that reference, with reputation and relevant station events also contributing. Customer budget and other factors affect acceptance too, so the base chance alone cannot tell you whether a particular attempt will work.

SituationConsequence
A price markup makes the customer walk away.You lose 3 reputation.
The customer refuses blackmail.You lose 5 reputation.
You blackmail an innocent customer.Refusal costs 7 reputation; there is a 50% chance they walk out instead, costing 10 reputation.
You make a threat you cannot back up.Refusal costs 7 reputation; there is a 50% chance they leave instead, costing 10 reputation.

Avoid using a threat to test whether a suspicious customer is an Aug. Threatening a suspected Aug is particularly unsafe before you have established its identity. Also account for the separate Security risk from criminal evidence when deciding how far to push an interaction.

06

Follow the demo interface and current trade direction

Update 049 adjusted how bargaining affects customer budgets and corrected reputation gains so buying bargains no longer affect the opposite selling direction, or vice versa. Older playtest demonstrations may therefore show a different multiplier. Follow the consequences displayed for your current transaction instead of copying an older offer blindly.

Probably Stolen's full release is scheduled for October 28, 2026. The Aquafarmer announcement shows an updated interface intended for the full release that is not currently available in the demo. Use the negotiation options present in your playable build when following the procedure above.

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